![]() This worked, but only after I realized that I needed to use the 10 minute old save rather than the one from when I exited the game. Similarly, I changed the value for AvailableSkillPoints form 0x01 to 0x03, which should reflect 3 skill points to available to spend. My Baedish non-Melody characters have 0x11. Melody should (and does) have 0x13 as her EarnedSkillPoints. Since my characters are level 15, the non-Baedish characters should (and do) have 0x11 as their EarnedSkillPoints. There is a trailing two bytes after the IntProperty appear to always be 0x00 0x04. ![]() Comparing that character (whom I left with an unused skill point) with another, I found that there are two values which are notably different:Įach is stored as an IntProperty. I tried unpacking the file and found it saved in a mixed text and binary format, so I'm editing using a hex editor (HxD). One of my Mercenary characters is Baedish and did not receive her bonus skill points at levels 3 and 10. character stats seem to be stored in almost text format, so figuring them out should be fairly easy. Not sure how tolerant the unpacked version is to inserting/deleting stuff (patching should be fine). that'll overwrite the existing file, so it goes without saying, back up your files before trying it. for any other extension, it'll pack it, replacing extension with. sav file name as an argument, it'll unpack it, and save with. ![]() Ok i actually made a packer/unpacker tool: Rumpelstilskin wrote: ↑ September 22nd, 2018, 1:31 pm If I get bored this weekend, I may see if I can whip up a packer/unpacker program for the save file. I decided to put BT4 on hold until I can respec or save edit. The 128k chunk thing makes sense if they are pulling data from the files previews in the load screen, but it makes it much harder to do user editing of the save files as you can't just change the file extension and treat it as a zip file. ![]() If it is using zlib, the files would be compressed with the DEFLATE algorithm, which is readily available on pretty much all programming platforms. before it was a separate ability that you could only activate if you had the poison in your trinket slot, but the way it's now of course makes more sense. but my problem with paranoia poison is resolved - it's just used as a trinket now. maybe i'll make a full standalone packer/unpacker app. they split it into 128k chunks and compress every chunk with zlib (it's a c++ library, which uses zip compression i think). inXile entertainment and the inXile logo are trademarks of inXile entertainment.Rumpelstilskin wrote: ↑ September 22nd, 2018, 4:54 am in certain other countries where it is used under license. The Bard's Tale is a trademark or registered trademark of inXile entertainment in certain countries and is a trademark or registered trademark of Electronic Arts Inc. Over 14 hours of outstanding voice-acting from top Hollywood talent, including Cary Elwes (The Princess Bride) as the Bard, and the inimitable Tony Jay as the Narrator.A vast world to explore with towns, wild forests, rivers, castles, towers, secret dungeons, snowy mountains, caverns, haunted tombs and more!.Over 150 unique items of weaponry, armor, instruments, tokens, artifacts and loot!.“This game is satire in its sharpest form” – Cheat Code Central “Ready your weapon and bladder as you embark on this ridiculously addicting quest and the funniest adventure of the year, The Bard’s Tale” – Game Chronicles “The Bard’s Tale is easily the funniest game I’ve ever played, and I’ve played all the funny games out there.” – IGN If you're tired of saving humankind or bored of games that take themselves a bit too seriously, The Bard's Tale could very well be for you. Enemies can be defeated using traditional or magical weapons and you can also use the Bard's dulcet tones to summon creatures. Watch out you don't get too cocky though folk you've upset may come back to haunt you.ĭuring his raucous adventures, the Bard recruits a motley band of eccentrics and misfits to help in his ignoble cause. The Bard's pretty sarcastic by nature, but you get to decide just how scathing he is by selecting 'Nice' or 'Sarky' responses. You play as the titular Bard, a roguish, manipulative and lewd songster whose priorities in life are the acquisition of material wealth and carnal pleasures.
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